Aoeuaoeu

Have not posted a log in a while. I have been out of town, been interviewing potential candidates and setting up a new machine. While not doing that have been having design discussions. Not much new or interesting there. Although, I am starting to think that VirtualBox totally hosed my machine because of a bug that it exposes in the NTFS using an API call that has a bug in it when growing the virtual file system.

I happened upon a very interesting article that was totally unrelated to what I was working on that I want to go back and read. It answers an original question that I had a while back about event handlers that were otherwise unreferenced objects. The (of course incorrect) consensus on the Unity community forum was that it was magically not an issue, turns out they were wrong as I suspected.

Weak Events
High Performance Events

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